But what keeps it barely held together is the relationship between Tama and Koko, who are the heart of the game. The story itself is nothing special, filled with clumsy writing, meta-references, and awkward dialogue that feels out of place. Armed with the “Sword of the Necromancer,” Tama must unlock the sword’s full power by finding the Necromancer at the bottom of the crypt. Tama, a former rogue and now-bodyguard to the priestess, and love of her life, Koko, has to delve into the Necromancer’s crypt to bring her lover back from the dead. It’s frustrating, then, that the representation doesn’t get the game it deserves. But Grimorio of Games instead lets its two queer, female characters take centre stage without challenging their sexuality or gender. Growing up, the only times women got to be the heroes, they were often uncomfortably oversexualised or only able to succeed because of a man’s help. Sword of the Necromancer is the kind of game I’ve wanted to see for ages: one that takes a heteronormative story (the princess and bodyguard) and gives it a sapphic twist.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |