![]() ![]() ![]() Meow - Attract all nearby creatures to you.Any creatures present where you emerge must succeed a Strength save or be knocked Prone. Burrow - Burrow and emerge at any position within Movement range.On a failed Strength save, struck creatures are pushed 1.5m away. Badger Claws - +2 to hit, 1d4 + 2 Slashing damage.Bite - +2 to hit, 2d4 + 2 Slashing damage.Goading Roar - Goad enemies into attacking you. ![]() Multiattack (Claws and Bite) - +4 to hit, 2d6 + 4 Slashing damage and 1d8 + 4 Piercing damage.Bear Claws - +4 to hit, 2d6 + 4 Slashing damage.Gameplay Lists Baldur's Gate 3: 9 Things To Do After You Beat The Game Baldur's Gate 3: 8 Best Cantrips Baldur's Gate 3: Best Familiars, Ranked Baldur's Gate 3: 10 Best Feats, Ranked Every Adamantine Forge Item, Ranked Every Adamantine Forge Item, Ranked Baldur's Gate 3: 7 Best Skills To Master Baldur's Gate 3: 9 Best Items To Sell For Profit Baldur's Gate 3: 9 Best Items To Sell For Profit Baldur's Gate 3: 8 Best Healing Spells 9 Things Only Pro Players Know You Can Do In Baldur's Gate 3 8 Best Weapons In Baldur's Gate 3, Ranked Baldur's Gate 3: 8 Best Gloves, Ranked Baldur's Gate 3: 8 Best Ranged Weapons Baldur's Gate 3: Every Musical Instrument, Ranked Baldur’s Gate 3: 6 Items You Should Never Sell Baldur's Gate 3: 8 Best Two-Handed Weapons, Ranked Baldur's Gate 3: Who Is Your Guardian? Baldur's Gate 3: Should You Help The Talking Brain? Baldur's Gate 3: Complete Guide To Paladins Baldur's Gate 3: How To Save Arabella Baldur's Gate 3: Every NPC That Can Join Your Camp Baldur's Gate 3: How To Solve The Moon Door Puzzle ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |